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xmi2code website

TOC

  • Overview
  • Command Line
  • Installation
  • Options
  • Handlers
  • Generators
  • Lists and Tables

Overview

xmi2code provides a program for round trip code generation for xmi files. It consists mainly of three parts:

  • Handler:
xmi reader specialized for xmi sources
  • Model:
xmi independent representation of the UML data
  • Generator:
a set of specialized generators ( e.g. c++, php )

Features are:

  • Round Trip Generation:
Generators provide incremental code generation. That means: if a class has changes, just generate again over the sources. xmi2code will not remove your coding, instead it will add, delete or change Functions and Attributes
  • Tags in Diagrams:
Some extra tags can be added in the UML definitions. For example a constructor init list could be provided in the diagrams!
  • Access functions:
Automatic access functions for class attributes, if you want.
  • Ctor init list:
Automatic, overrideable constructor init list generation
  • Qt Support:
Support of Signal/Slots Q Object technique
  • Workaround for Umbrello:
Help for Umbrello with missing virtual, const and inline settings
  • Expandable
Easily expandable for new handlers and generators
Umbrello Homepage

Command Line

usage: xmi2code [<command line options>] [target(s)]
-aProcess all targets in project
-cconfig-fileUse given configuration file. Default: xmi2code.config.
-dDump all options before processing.
-fxmi-fileUse given file as xmi-input.
-ggeneratorSpecify generator.(ada,cpp,php,php.pear,pro)
-hhandlerSpecify handler. Default: umbrello
--helpShow short help and exit.
-okey=valueSet option key to value.
-vShow version and exit.
-xStream out current option data for a config file and exit

Installation

xmi2code is just a simple program. No Installation ist required.

Options

xmi2code support some options and it is possible to create user defined options.

xmi2code General Options

KeyDescriptionDefault value
targetTarget(s) for generation. At this time this could be '*' or one or more class names. '
xmi-inputFile name of the xmi file which should be parsed. '
config-fileFile name of the configuration file which should be used. 'xmi2code.config'

Configuration File

xmi2code can be configured with a configuration file. The format is xml. There are three tags:

  • xmi2code:
is the root tag, nothing else.
  • option:
here you can set a option with the attributes: 'key' and 'value'.
  • if:
conditional tag. It has the attribute 'test' where you can specify a condition. If the condition is true the tree under 'if' is evaluated. If the condition is false the tree under 'if' is ignored. The only supported condition is key=value to test the value of options. If tags can be nested: option and if tag als children are allowed.

xmi2code looks for a default configuration file: xmi2code.config in the current working directory. You could override this in the command line.

Order Of Option Reading

There are three steps for reading the options:

  • Default values:
First some default values are evaluated.
  • Configuration file:
Then the values of the configuration file will be set
  • Command line:
At last, the values from the command line will override the options

Handlers

xmi2code generally supports different handlers for xmi files. At this time only one handler is available: Umbrello.

KeyDescriptionDefault value
handlerSelection of the handler that should be used. 'umbrello'

Handler: Umbrello

Code for options: 'umbrello'

Type coded features

Umbrello handler supports some missing features of umbrello. They are coded in the type of operations by putting the key words before the type, separated by a colon.

  • Virtual Functions:
Virtual functions can be declared with 'virtual'
  • Const Functions:
Const functions can be declared with 'const'
  • Inline Functions:
Inline functions can be declared with 'inline'
  • Signals:
Qt Signals can be declared with 'signal'
  • Slots:
Qt Slots can be declared with 'slot'
Example:
Example:
Example:Uml Signals Slots

Documenation coded features

This handler supports some addional features. They are coded in the documentation of objects ( class, operation, attributes, associations ). A coded line in a documentation begins with 'x2c:'. Here the list of the features:

CommandDescriptionExample
external
extern
Scope:Class
Mark a class a external, that means, this class is not member of the project.
x2c:external
noclass
noc
Scope:Class
Mark a class as a container of functions. This feature is limited to generators of languages that can define functions without a class.
x2c:noclass
include:
inc:
Scope:Class
Parameter:include file name
Use the given include file name, if a include for this class is necessary.
x2c:inc:qxml.h
define:
def:
Scope:Class
Parameter:code
Write the code in the class scope: For example, if want to define a enum in the class.
x2c:def:enum ABC {a,b,c};
cit:Scope:Operation
Parameter:Attribute Baseclass=value
Write an entry into the constructor initialization list. Note that the c++ Generator writes all default values to the init list. But here you can override them, or use a base class constructor.
x2c:cit:mPI=3.14;
setScope:Attribute
Add a set function for the attribute. How to do this, is task of the generator.Can be combined with 'get'
x2c:set get
getScope:Attribute
Add a get function for the attribute. How to do this, is task of the generator.Can be combined with 'set'
x2c:get
primaryScope:Assocation (inheritance)
This inheritance should be at first in the class definition.
x2c:primary
publicScope:Assocation (inheritance)
Inheritance is public
x2c:public
protectedScope:Assocation (inheritance)
Inheritance is protected
x2c:protected
privateScope:Assocation (inheritance)
Inheritance is private
x2c:private
virtualScope:Assocation (inheritance)
Inheritance is virtual
x2c:virtual

Generators

Common Generator Options

Here are options that most generators use:

KeyDescriptionDefault value
generatorThe value of this option selects the code generator which will be invoked. '
template-pathPoints to the template file directory. 'templates'
generator-pathDirectory where the generators expect/create the source files. 'generated'
use-package-as-dirxmi2code supports a source tree where UML-packages are directories and classes are files in these directories. true enables this. 'true'
indentIndentation to be used. Default is 2 (two) spaces. ' '
files-caseGenerated file and directory name case. Can be 'lower', 'upper'. Any different value will not change the case. 'lower'

Source Tags

xmi2code uses tags in the source file for the round trip code generation. These are:

  • +x2c
This is the start tag. From here to the end tag is xmi2code maintained code. All user changes between will be lost with the next code generation.
  • ~x2c
This is the end tag.
  • -x2c
This is a tag for only one line.

Do not manipulate the tags! if you delete or duplicate tags the code generator will tumble!

templates

Template files will be invoked if the generators create new files. You can use all options as Variables in the template. Just add two '@' before the option name.

Some options are effective at template invocation time:

  • filename
The current file name
  • package
The package of the current class
  • class
The name of the current class
  • date
A current timestamp

Feel free to modify the template as you like. If you use the default templates, set 'project', 'author', 'email' and 'system-base-include'.

Generator: Ada Generator

Code for options: 'ada'

This is a code generator for Ada.

Special Features:

  • Reserved
Explanation for Reserved.

Here are special options for this generator:

KeyDescriptionDefault value
ada.templateWhich template file generator use for new files. 'ada'
ada.extensionWhich extension the files should have. 'ads'
ada.default-codeDefault code for new operations so the user does not forget to implement the operation. 'not implemented'

Generator: C++ Generator

Code for options: 'cpp'

This is an code generator for c++.

Features:

  • Ctor init list
The generator will generate automatic ctor init lists for attributes, which have default values. Inits for base classes and value overrides are supported. See used handler for how to set.
  • Access functions
The generator can create access functions for attribute on request. Therefor the name of attributes are taken, and the first lower letters are cut. Get-Function will be: get<cutted attribute name>. For bool values is <cutted attribute name> will be used. Set-Functions will be: set<cutted attribute name>. A limit of automatic access functions is reached with pointers. Please design your own access functions for pointers and decide const arguments and/or returns.
  • Q_OBJECT
If any Qt Signal or Slot is detected in the class, the generator will add Q_OBJECT in the class definition.
  • Class Scope Definitions
Class Scope Definition are possible, for example to make a class scope typedef. See used handler for how to set.
  • static,virtual,const,inline
Static,virtual(also pure virtual),const and inline functions are supported: See used handler for how to set.
  • static attributes
Static attribute, with or without default value, are supported.
  • Inheritance
Multiple inheritance is supported. Usage of external classes also with nonstandard file name is supported. For Qt, or better moc, the flag 'primary' on inheritances is supported. To be sure, that Q_Object class are first in the inheritance list. Visibilities ( public,protected,private ) for inheritances are possible. Virtual inheritance is also supported. See used handler for how to set.
  • abstract functions
If you set a function 'abstract' but not virtual, the generator will not generator a body for this function. Benefit: you can for example set private copy ctor and the assign operator abstract if you not to provide code for this forbidden functions.

But the generator is not complete: templates are not supported now.

Here are special options for this generator:

KeyDescriptionDefault value
cpp.h-templateTemplate file for .h (header) files. 'cpp.h'
cpp.cpp-templateTemplate file for .cpp (implementation) files. 'cpp.cpp'
cpp.default-codeCode, that will be used in first written functions. To be sure, that they will be coded. '#error not implemented.'

Generator: PHP Generator

Code for options: 'php'

This is an code generator for php.

Special Features:

  • References
The PHP generator supports both, parameter and function references. Just be sure to have an '&' in the type.

Here are special options for this generator:

KeyDescriptionDefault value
php.templateWhich template file generator use for new files. 'php'
php.extensionWhich extension the files should have. 'php'
php.default-codeDefault code for new operations. To be sure not to forget to code this function. 'not implemented'

Generator: PHP PEAR Generator

Code for options: 'php.pear'

This is a code generator for PEAR style php code. Please check http://pear.php.net/manual/en/standards.php to see what this means.

Special Features:

  • Access functions
The PHP PEAR generator supports automatic attribute access functions, just like C++ generator. Functions for geting an attribute are prefixed with 'get' and then the attribute name with the first letter uppercased (example: myAttribute: getMyAttribute()). Functions for setting the attributes are prefixed with 'set'. To add autofunctions to an attribute just add a line in the attribute documentation with 'x2c:get', x2c:set' or simply 'x2c:get set' if you want both (see Umbrello Handler options for more info). If you want to get or set your attributes as references, just prepend '&' to the attribute type (example: &MyAttributeClass).

This generator also have special features from PHP Generator.

TODO:

  • More Class PHPDoc Comments
Now the class comment is lacking of @package, @author, @date, and maybe something else?
  • Better use of packages
Think about problems in having Package_Class as class name (method parameters and return type, and class attributes must have Package preapended, so I don't know if this is really useful).
KeyDescriptionDefault value
php.pear.use-package-in-classnamesPrepend the Package name in the classnames (like MyPackage_MyClass). This is a half done work, since the package name is only appended in the class definition (like class MyPackage_MySubClass extends MyPackage_MyClass), but not in parameters documentation, etc. (anything different to 'true' it's evaluated to false). You can use '/' in packages to add more directory levels, like package 'My/Package', this will be translated to underscores in class name, like 'My_Package_MyClass'. 'false'
php.pear.underscore-in-nonpublicPrepends an underscore ('_') to the methods and attributes names that are non public (ie, private or protected). 'true'

Generator: QMake Generator for Classes

Code for options: 'pro'

This is an generator for QMake '.pro' files. HEADERS and SOURCES variables would be fill with all classes, which are not marked as external. It does no round trip generation, because there is no source code. If you want to use it, just include the generated file in your QMake main file. The instruction is: include(<file-you-want-to-include>)

Here are special options for this generator:

KeyDescriptionDefault value
pro.fileThe file name for the output. 'x2c.pro'

Lists and Tables

List of all Options

KeyDescriptionDefault value
targetTarget(s) for generation. At this time this could be '*' or one or more class names. '
xmi-inputFile name of the xmi file which should be parsed. '
config-fileFile name of the configuration file which should be used. 'xmi2code.config'
handlerSelection of the handler that should be used. 'umbrello'
generatorThe value of this option selects the code generator which will be invoked. '
template-pathPoints to the template file directory. 'templates'
generator-pathDirectory where the generators expect/create the source files. 'generated'
use-package-as-dirxmi2code supports a source tree where UML-packages are directories and classes are files in these directories. true enables this. 'true'
indentIndentation to be used. Default is 2 (two) spaces. ' '
files-caseGenerated file and directory name case. Can be 'lower', 'upper'. Any different value will not change the case. 'lower'
ada.templateWhich template file generator use for new files. 'ada'
ada.extensionWhich extension the files should have. 'ads'
ada.default-codeDefault code for new operations so the user does not forget to implement the operation. 'not implemented'
cpp.h-templateTemplate file for .h (header) files. 'cpp.h'
cpp.cpp-templateTemplate file for .cpp (implementation) files. 'cpp.cpp'
cpp.default-codeCode, that will be used in first written functions. To be sure, that they will be coded. '#error not implemented.'
php.templateWhich template file generator use for new files. 'php'
php.extensionWhich extension the files should have. 'php'
php.default-codeDefault code for new operations. To be sure not to forget to code this function. 'not implemented'
php.pear.use-package-in-classnamesPrepend the Package name in the classnames (like MyPackage_MyClass). This is a half done work, since the package name is only appended in the class definition (like class MyPackage_MySubClass extends MyPackage_MyClass), but not in parameters documentation, etc. (anything different to 'true' it's evaluated to false). You can use '/' in packages to add more directory levels, like package 'My/Package', this will be translated to underscores in class name, like 'My_Package_MyClass'. 'false'
php.pear.underscore-in-nonpublicPrepends an underscore ('_') to the methods and attributes names that are non public (ie, private or protected). 'true'
pro.fileThe file name for the output. 'x2c.pro'

Links

Umbrello Homepage:http://uml.sourceforge.net
xmi2code Homepage:http://xmi2code.sourceforge.net

Modeling with Class Diagram

The following elements are available in the class diagram.

  • Subsystem
  • Package
  • Class
  • Interface
  • Enumeration
  • Signal
  • Exception
  • Port
  • Part
  • Association
  • DirectedAssociation
  • Aggregation
  • Composition
  • Generalization
  • Dependency
  • Realization
  • AssociationClass
  • Connector
  • Object
  • Link

Subsystem

Semantics

Whereas a package is a generic mechanism for organizing model elements, a subsystem represents a behavioral unit in the physical system, and hence in the model.

Procedure for creating subsystem

In order to create subsystem,

  1. Click [Toolbox] -> [Class] -> [Subsystem] button.
  2. And click at the location or boundary where subsystem will be placed in the [main window].
  3. Then a subsystem is created on the class diagram and subsystem quick dialog is opened. At the quick dialog, enter the subsystem name.
  4. And press [Enter] key to have done this procedure.

Procedure for creating providing interface of subsystem.

In order to providing inteface of subsystem,

  1. Create interface and susbystem.
  2. Click [Toolbox] -> [Realization] button.
  3. Drag from subsystem and drop to interface.
  4. Between interface and subsystem, providing interface relationship is created finally.

In order to create interface and realization at once,

  1. Double-click subsystem and subsystem quick dialog is opened.
  2. Enter text in the quick dialog as following
  3. Press [Enter] key and interface provided by subsystem is created .

Procedure for creating requiring interface

In order to create requiring interface, use shortcut creation syntax.

  1. Double-click subsystem. At the quick dialog, enter text as follows.
  2. Then subsystem connects to interface as requiring relationship.

Procedure for adding operation to subsystem

Subsystem can have operation. In order to add operation to subsystem,

  1. Select [Collection Editor...] popup menu.
  2. At the [collection editor], add operation on the [operations] tab.
  3. Or click button at the quick dialog of subsystem.
  4. Then a new operation is created.

Class

Semantics

A class is the descriptor for a set of objects with similar structure, behavior, and relationships.

Procedure for creating class

In order to create class,

  1. Click [Toolbox] -> [Class] -> [Class] button.
  2. And click at the position where class will be placed in the [main window].
  3. A new class is created on the diagram and class quick dialog is opened.
  4. At the quick dialog, enter the class name and press [Enter] key.

Proceudre for adding attribute

There are three method to add attribute to class.

  • using quick dialog
  • using model in the [main window] or the [model explorer]
  • using [collection editor]

In the case of using quick dialog,

  1. Double-click class.
  2. Press [Add Attribute] button at the quick dialog, and you can add attribute.

In the case of using model,

  1. Select class in the [main window] or in the [model explorer].
  2. Right-click the selected class, select [Add] -> [Attribute] popup menu, and you can do.

In the last case,

  1. Select [Collection Editor...] popup menu.
  2. Or click button in [attributes] property on properties window.
  3. At [attribute] tab of the [collection editor], you can add attribute by using button.

Proceudre for adding operation

There are three method to add attribute to class.

  • using quick dialog
  • using model in the [main window] or the [model explorer]
  • using [collection editor]

In the case of using quick dialog,

  1. Double-click class and class quick dialog is shown.
  2. Press [Add Operation] button at the quick dialog, and you can add operation.

In the case of using model, select class in the [main window] or in the[model explorer], right-click the selected class, select [Add] -> [Operation] popup menu, and you can do.

In the last case,

  1. Select [Collection Editor...] popup menu.
  2. At [operations] tab of the [collection editor], you can add operation by using button.

Procedure for adding parameter to operationn

.

  1. Click button in [RaisedSignals] property on properties window.
  2. At [Raised Signals] tab of the [collection editor], you can add exception to the operation by using button.
  3. At [Select a Signal] dialog, select signal or exception raised by operation and click [OK] button.
  4. The result is as follows.

Procedure for moving attribute/operation into other classss

In order to move attribute or operation into the other class,

  1. Click a attribute(or operation).
  2. Drag it.
  3. Drop it into another class.

Procedure for adding template parameter to classss

There are two way to add template parameter to class

  • using class model in the [main window] or the [model explorer]
  • using [collection editor]

Select class in the [main window] or the [model explorer], right-click, and select [Add] -> [TemplateParameter] popup menu. Then you can add template to class.

Select [Collection Editor...] popup menu or click button in [TemplateParameter] property on properties window. At the [TemplateParameters] tab of the [collection editor], you can add template parameter to class by using button.

A new template parameter is added to class. The result is as follows.

Procedure for creating port

In order to create port,

  1. Click [Toolbox] -> [Class] -> [Port] button.
  2. And click the class where the port will be contained in the [main window].

Procedure for creating view by draging port

You can create port by draging port from [model explorer] to main diagram.

  1. Drag port in the [model explorer].
  2. Drop on the class in the main diagram. If it is not dropped on the class but on the other area of the diagram, Class with port will be created.
  3. The class has a port as follows.

Procedure for creating part

In order to create part,

  1. Click [Toolbox] -> [Class] -> [Part] button.
  2. And click the class where the part will be contained in the [main window].

Procedure for creating connector

In order to create connector,

  1. Click [Toolbox] -> [Class] -> [Connector] button.
  2. Drag from one part and drop to the other part in the [main window].
  3. Between two parts, new connector is created finally.

Procedure for setting active class

In order to set class to active class,

  1. Set class's [IsActive] property to true.
  2. The result class is shown as follows.

Interface

Semantics

An interface is a specifier for the externally-visible operations of a class, component, or other classifier (including subsystems) without specification of internal structure.

Procedure for creating interface

In order to create class,

  1. Click [Toolbox] -> [Class] -> [Interface] button.
  2. And click at the position where interface will be placed in the [main window]. Then interface quick dialog is opened. Enter the interface name at the quick dialog.
  3. Press [Enter] key. Then the result is as follows.

Procedure for creating providing relationship

In order to create providing relationship,

  1. Click [Toolbox] -> [Class] -> [Realization] button.
  2. Drag from one(Class, Port, Part, Package, Subsytem) and drop to interface in the [main window].
  3. Then providing interface relationship is created as follows.

Procedure for creating requiring relationship

In order to create requiring relationship,

  1. Click [Toolbox] -> [Class] -> [Dependency] button.
  2. Drag from one(Class, Port, Part, Package, Subsytem) and drop to interface in the [main window].
  3. Then requiring interface relationship is created as follows.

Enumeration

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Semantics

An Enumeration is a user-defined data type whose instances are a set of user-specified named enumeration literals. The literals have a relative order but no algebra is defined on them.

Procedure for creating enumeration

In order to create enumeration,

  1. Click [Toolbox] -> [Class] -> [Enumeration] button.
  2. And click at the position where enumeration will be placed in the [main window].

Signal

Semantics

A signal is a specification of an asynchronous stimulus communicated between instances. The signal is a child to Classifier, with the parameters expressed as Attributes. A Signal is always asynchronous. A Signal is associated with the BehavioralFeatures that raise it.

Procedure for creating signal

In order to create signal,

  1. Click [Toolbox] -> [Class] -> [Signal] button.
  2. And click at the position where signal will be placed in the [main window].

Exception

Semantics

An exception is a signal raised by behavioral features typically in case of execution faults. An Exception is associated with the BehavioralFeatures that raise it.

Procedure for creating exception

In order to create exception,

  1. Click [Toolbox] -> [Class] -> [Exception] button.
  2. And click at the position where exception will be placed in the [main window].

Association

Semantics

An association is an association among exactly two classifiers (including the possibility of an association from a classifier to itself).

Procedure for creating association

In order to create association,

  1. Click [Toolbox] -> [Class] -> [Association] button.
  2. Drag from one associated and drop to another in the [main window].
  3. Between two classes, a new association is created as follows.

Procedure for adding qualifier to association

In order to add qualifier to association,

  1. Select association's [Collection Editor...] popup menu.
  2. Or click button in [End.Qualifiers] property on properties window.
  3. At [Qualifiers] tab of the [collection editor], you can add qualifier to the association by using button.
  4. The result is as follows.

Procedure for creating multiple classes related to current class at once

If you want to create Dog, Pig, Cat classes related to Me class

  1. Double-click Me class or press [Enter] key. At quick dialog, enter as following.
  2. Then three classes with association are created as following.

DirectedAssociation

Procedure for creating directed association

Procedure for creating directed association is equal to association's.

  1. Click [Toolbox] -> [Class] -> [DirectedAssociation].
  2. Drag and drop between two elements in arrow direction.
  3. The result is as follows.

Procedure for changing association to directed association

To change association to directed association, click the arrow-opposite-side association end. At the quick dialog, uncheck navigable and association becomes directed.

Procedure for creating element having directed association by shortcut creation syntax

In order to create element having directed association, use shortcut creation syntax,

  1. Double-click element. At the quick dialog, enter name of elements that have directed association after '->' string and separate names with ','.
  2. Press [Enter] key and multiple elements associated with selected element are created and arranged automatically.

Aggregation

Semantics

An aggregate is a more specific type of association. The aggregate is signified by a hollow diamond on the point where the association connects with the classifier (association end). Aggregate adds the concept of whole and part to the 'vanilla' association. The classifier at the hollow diamond end is the whole.

Procedure for creating aggreate

In order to create aggregation,

  1. Click [Toolbox] -> [Class] -> [Aggregation] button.
  2. Drag from one associated and drop to another in the [main window].
  3. The result is as follows.

Procedure for creating aggregated class by shortcut creation syntax

In order to create class aggregated to selected class, use shortcut creation syntax.

  1. Double-click to popup quick dialog. At the quick dialog, enter name of class aggregated to current class after '<>-' string and separate names with ','.
  2. Press [Enter] key and classes aggregated to selected class are created and arranged automatically.

Composition

Semantics

A composite is a more specific type of association. The composite is signified by a filled diamond on the point where the association connects with the classifier (association end). Composite adds the concept of whole and part to the 'vanilla' association and responsibility for the lifetime of the parts. The classifier at the filled diamond end is the whole.

Procedure for creating composition

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In order to create composition,

  1. Click [Toolbox] -> [Class] -> [Composition] button.
  2. Drag from one class and drop to another class composed in the [main window].
  3. Between two classes, a new composition relationship is created as follows.

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Procedure for creating composing class by shortcut creation syntax

In order to create class composing selected class, use shortcut creation syntax.

  1. Double-click to popup quick dialog. At the quick dialog, enter name of class composing selected class after '<*>-' string and separate names with ','.
  2. Press [Enter] key and classes composing selected class are created and arranged automatically.

Generalization

Semantics

Generalization is the taxonomic relationship between a more general element (the parent) and a more specific element (the child) that is fully consistent with the first element and that adds additional information. It is used for classes, packages, usecases, and other elements.

Procedure for creating generalization

In order to create generalization,

  1. Click [Toolbox] -> [Class] -> [Generalization] button.
  2. Drag from child element and drop to parent element in the [main window].
  3. Then a new generalization is created.

Procedure for creating multiple children classes at once.

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In order to create multiple children classes inheriting selected class at once, use shortcut creation syntax.

  1. Double-click to popup quick dialog. At the quick dialog, enter name of class inheriting selected class after '<=' string and separate names with ','.
  2. The children classes are created below selected class and arranged automatically.

Procedure for creating multiple parent classes at once

In order to create multiple parent classes of selected class at once, use shortcut creation syntax.

  1. Double-click to popup quick dialog. At the quick dialog, enter name of parent classes of selected class after '=>' string and separate names with ','.
  2. The parent classes are created above selected class and arranged automatically.

Dependency

Semantics

A dependency indicates a semantic relationship between two model elements (or two sets of model elements). It relates the model elements themselves and does not require a set of instances for its meaning. It indicates a situation in which a change to the target element may require a change to the source element in the dependency.

Procedure for creating dependency

In order to create dependency,

  1. Click [Toolbox] -> [Class] -> [Dependency] button.
  2. Drag and drop between elements in the [main window] in depending direction.
  3. A new dependency between two classes is created.

Procedure for dependent element by shortcut creation syntax

In order to create element depending by selected element, use shortcut creation syntax.

  1. Double-click to popup quick dialog. At the quick dialog, enter name of dependent elements by selected element after '-->' string and separate names with ','.
  2. Press [Enter] key and dependent elements by selected class are created and arranged automatically.

Realization

Semantics

A realization signifies that a relationship exists between a set of elements that form a specification (the client) and another set of elements that form the implementation (the supplier).

Procedure for creating realization

In order to create realization,

  1. Click [Toolbox] -> [Class] -> [Realization] button.
  2. Drag and drop between elements in the [main window] in realization direction.
  3. The result is as follows.

Procedure for creating realization target element of selected element

In order to create target interface element of selected element, use shortcut creation syntax.

  1. Double-click to popup quick dialog. At the quick dialog, enter name of interface elements of selected element after '-@' string and separate names with ','.
  2. Press [Enter] key and interface elements of selected element are created and arranged automatically.

AssociationClass

Semantics

An association class is an association that is also a class. It not only connects a set of classifiers but also defines a set of features that belong to the relationship itself and not any of the classifiers.

Procedure for creating association class

In order to create association class,

  1. Click [Toolbox] -> [Class] -> [AssociationClass] button.
  2. Drag from association and drop to the class as association class in the [main window].
  3. The result is as follows.

Object

Semantics

An object represents a particular instance of a class. It has identity and attribute values. A similar notation also represents a role within a collaboration because roles have instance-like characteristics.

Procedure for creating object

In order to create object,

  1. Click [Toolbox] -> [Class] -> [Object] button.
  2. And click at the position where object will be placed in the [main window].

Procedure for adding AttributeLink to object

There are two way to add AttributeLink to Object.

  • using object model in the [main window] or the [model explorer]
  • using [collection editor]

In the case of using object model, select object in the [main window] or in the [model explorer], right-click the selected object, select [Add] -> [Attribute Link] popup menu, and you can add Attribute Link.

In the other case, select [Collection Editor...] popup menu of object or click button in slots property on properties window. At [Slots] tab of the [collection editor], you can add attribute link by using button.

Link

Semantics

A link is a tuple (list) of object references. Most commonly, it is a pair of object references. It is an instance of an association.

Procedure for creating link

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In order to create Link,

  1. Click [Toolbox] -> [Class] -> [Link] button.
  2. Drag from one Object and drop to the other Object in the [main window].
  3. The result is as follows.

Relationship

Procedure for reconnecting to another element

In order to reconnect to another element,

  1. Drag the end of relationship.
  2. And drop it to another element.
  3. Then connection's end will be changed.